![]() Loadelf: fname cdrom0:¥SCUS_974.65 1 secname all (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.65 1ĮLF (cdrom0:\SCUS_974.65 1) Game CRC = 0x9BFBCD42, EntryPoint = 0x00800008Ĭopyright 1999 (C) Sony Computer Entertainment Inc. ![]() # Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected) McdSlot 1 : C:\Users\berty\Documents\PCSX2\memcards\Mcd002.ps2 McdSlot 0 : C:\Users\berty\Documents\PCSX2\memcards\Mcd001.ps2 ![]() INFO: GL_ARB_get_texture_sub_image is availableĬurrent Renderer: OpenGL (Hardware renderer) INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_EXT_texture_filter_anisotropic is available * CDVD Disk Open: DVD, Single layer or unknown: IsoFile open ok: C:\Users\berty\Documents\Ratchet - Deadlocked (USA) (En,Fr,Es).iso Patches: No CRC found, using 00000000 instead. (GameDB) 9594 games on record (loaded in 305ms) Loading plugins from C:\Users\berty\Documents\pcsx2-v1.5.-gf41e5da94-windows-x86\plugins.īound GS: GSdx32-AVX2.dll īound PAD: LilyPad.dll īound SPU2: Spu2-X.dll īound CDVD: cdvdGigaherz.dll īound USB: USBnull.dll īound FW: FWnull.dll īound DEV9: DEV9null.dll Here's the emulog from the sequence " Opening Emu -> Loading game -> Loading Savestate in mission -> Pressing Start -> Back to the glitched screen -> Turn off the game " I've tried playing with the settings or close to 40 mins now and I'm giving up. There is a very slight slow down when too many things explode on screen too, that I don't mind at all but when I have to answer my phone and the screen turns to this : ![]() Whenever I do, I have to restart the challenge. I tried testing the latest dev build (the 1.5.0 I believe) with the same settings and first, it reminded me that at the menu screen there should be a background image which wasn't appearing on 1.4.0, second, the rendering of every object was good now, whether close or far but that glitch is still here. I thought I was finally good to go when I realized that pressing start or going into the vendor screen triggered a weird glitch where everything on the screen disappears. Playing with the settings a bit I realized with Open GL(Hardware) as the renderer and by checking Hardware depth, the red lines would go away for the price of fewer than 3 fps so that was great. My problem started on the second planet, when there's a scenery, mountains and such to draw, I started having red lines across my screen. The objects were a bit glitchy from afar but were rendered well when I got close to them, that wasn't that much of an issue. Later on, when i tried my Ratchet Deadlocked, it was horribly slow (~30 fps), I had to play with the speedhacks:īut I got it to run at full speed. Tenkaichi 3 just fine with everything else at default. I first used my Nvidia card with Direct3D11 (Hardware) and I could play my Dragon Ball B. I downloaded Pcsx2 1.4.0, here are my settings : GPU = Intel (HD) Graphics 200 Nvidia GeForce MX150 Vendor/Model = GenuineIntel (stepping 0A)ĬPU speed = 1.799 ghz (8 logical threads) Operating System = Microsoft Windows 10 Home (build 17134), 64-bitĬPU name = Intel® Core i5-8250U CPU 1.60GHz I'm having a week break from work and I decided to play my old games on my new PC :
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